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PC Gamer (Italian) 32
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PC Gamer IT CD 32 1-2.iso
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ELINK
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14-DAY
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CLARISHP
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_SETUP.1
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HOMEPAGE.exe
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1009
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169
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1997-02-20
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4KB
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100 lines
// -----
// VDL169.txt
// Copyright 1996 Claris
// -----
//License Dialog
/************************** LOCALIZED STRING CONSTANTS BEGIN **************************************/
/************************** LOCALIZED STRING CONSTANTS BEGIN **************************************/
/************************** LOCALIZED STRING CONSTANTS BEGIN **************************************/
//This section contains all localizable string constants for this VDL program. Be sure to
//include the backslash character at the end of each line of a multi-line string, except for the last line.
//You may also flatten multiline constants into a single line, if you prefer
#define kLit1 "WARNING! This is pre-release software."
#define kLit2 "Please read the License Agreement below, and click Agree if you"\
" accept it. You cannot use Claris Home Page without accepting this"\
" License."
#define kLit3 "Disagree"
#define kLit4 "&Disagree"
#define kLit5 "Agree"
//Localized Fonts
#if Platform_Mac
#define AboutFont Font = {Times, 14, {Plain}}
#define LicenseTextFont Font = {Times, 12, {Plain}}
#else
#define AboutFont Font = {Arial, 12, {Plain}}
#define LicenseTextFont Font = SystemFont
#endif
/************************** LOCALIZED STRING CONSTANTS END **************************************/
/************************** LOCALIZED STRING CONSTANTS END **************************************/
/************************** LOCALIZED STRING CONSTANTS END **************************************/
/************************** LOCALIZED NUMERICAL CONSTANTS BEGIN **************************************/
/************************** LOCALIZED NUMERICAL CONSTANTS BEGIN **************************************/
/************************** LOCALIZED NUMERICAL CONSTANTS BEGIN **************************************/
//This section contains integer constants that are used to format this VDL program.
//These are localizable - they only need to be changed if the localized strings
//are sufficiently longer than the US strings. Localize the strings first, then the constants.
//Width of the buttons on the bottom of the dialog
#define kButtonWidth 75
//The base value to calculate the width of the dialog itself
#define kDialogMainWidth 400
//Height of the license text area. Width is taken from the dialog width.
#define kLicenseTextHeight 200
#define kMainStaticTextWidth 400
/************************** LOCALIZED NUMERICAL CONSTANTS END **************************************/
/************************** LOCALIZED NUMERICAL CONSTANTS END **************************************/
/************************** LOCALIZED NUMERICAL CONSTANTS END **************************************/
//No further localizable data past this point
/************************** END LOCALIZABLE DATA ***************************************************/
/************************** END LOCALIZABLE DATA ***************************************************/
/************************** END LOCALIZABLE DATA ***************************************************/
Margin(10, 10, 10, 10)
VList()
{
StaticText(kLit1, Width = kMainStaticTextWidth,AboutFont);
StaticText(kLit2, Width = kDialogMainWidth,AboutFont);
Spacer(Height = 10, Width = 0);
#if Platform_Win
Margin(0,0,1,0, BackColor = Black)
#endif
VList(VScroll, BackColor = White, Height = kLicenseTextHeight)
StaticText(licenseString, Width = kDialogMainWidth, LicenseTextFont);
Spacer(Height = 10, Width = 0);
HList(Width = UseParent)
{
Spacer(Height = 0, Width = UseParent);
#if Platform_Mac
CancelButton(kLit3, 1070, "None", Width = kButtonWidth, ExtraCommand = 314);
#else
CancelButton(kLit4, 1070, "None", Width = kButtonWidth);
#endif
Spacer(Height = 0, Width = 10);
FramedButton(kLit5, 1071, "None", Width = kButtonWidth);
}
} // Main List